Programmer · Game designer · Inventor

Bartosz Sułkowski

Games and other tools. Serious play at taming the world's complexity.

Here I share what I've thought up and what I've thought through.

Board games

As many rules as it takes to capture a dynamic in a new way — and not one more. Ordinary cards and pawns, a board printed at home, and the whole thing free to copy and rework.

Tools & methods

Basic tools for putting the world in order, rethought from scratch — where the existing ones fell short.

Sandbox

Toys and small experiments to play with — each started as a question: what happens if…

Essays on game design

Thinking out loud about games, decisions, and the systems that shape how people play.

About the author

Ways to reach me